Item | Content | CVI | |
---|---|---|---|
Educational Content | 1. Cardiac arrest definition and causes | • Recognize symptoms and signs of cardiac arrest patients | 0.8 |
2. Basic CPR | • Reaction confirmation, rescue request • Chest compressions, artificial respiration • How to use the Patient Immobilization Bracea | 0.8 | |
3. Cardiac arrest rhythm | • Cardiac arrest rhythm monitoring and pulse check (Ventricular fibrillation, pulseless ventricular tachycardia, asystole, pulseless electrical activity) | 1.0 | |
4. Advanced Airway maintenance | • Establishing and maintaining the airway • Preparation and application of advanced airway maintenance | 0.8 | |
5. Administering a defibrillator | • Defibrillator preparation and application | 1.0 | |
6. Emergency medication | • Emergency medication selection and application • Preparation and administration of injectable medicationsa • Administer intravenous injection* | 1.0 | |
7. Hypothermia treatment and integrated treatment after recovery of spontaneous circulation | • Hypothermia treatment after restoration of spontaneous circulation • Integrated treatment after recovery of spontaneous circulation | 0.8 | |
Game Characteristics | 1. Goal | • Providing reward items for mission performance • Character growth through item acquisition | 1.0 |
2. Rules | • Provide step-by-step missions • Acquire items and points during missions • Presentation of target score and earned score • Limited time offer • More about the limit timeout step • Game ends when additional learning is completed | 0.8 | |
3. Competition | • Character growth comparison through game results feedback page • Game via step display window and item window | 0.8 | |
4. Confidence | • Provides missions considering progressive difficulty • Provides additional learning about mission failure steps | 0.6 | |
5. Control | • Learner-centered game operation through mission performance | 0.2 | |
6. System feedback | • Item rewards for completing missions • Character growth by acquiring items • Correct and incorrect feedback • Using the game result feedback page Self-reported written debriefing • Individual feedback | 0.8 |