Skip to main content

Table 1 Result of Content Validity of Expert Group for Draft Nursing Education Program

From: Development and effects of advanced cardiac resuscitation nursing education program using web-based serious game: application of the IPO model

Item

Content

CVI

Educational Content

1. Cardiac arrest definition and causes

• Recognize symptoms and signs of cardiac arrest patients

0.8

2. Basic CPR

• Reaction confirmation, rescue request

• Chest compressions, artificial respiration

• How to use the Patient Immobilization Bracea

0.8

3. Cardiac arrest rhythm

• Cardiac arrest rhythm monitoring and pulse check (Ventricular fibrillation, pulseless ventricular tachycardia, asystole, pulseless electrical activity)

1.0

4. Advanced Airway maintenance

• Establishing and maintaining the airway

• Preparation and application of advanced airway maintenance

0.8

5. Administering a defibrillator

• Defibrillator preparation and application

1.0

6. Emergency medication

• Emergency medication selection and application

• Preparation and administration of injectable medicationsa

• Administer intravenous injection*

1.0

7. Hypothermia treatment and integrated treatment after recovery of spontaneous circulation

• Hypothermia treatment after restoration of spontaneous circulation

• Integrated treatment after recovery of spontaneous circulation

0.8

Game Characteristics

1. Goal

• Providing reward items for mission performance

• Character growth through item acquisition

1.0

2. Rules

• Provide step-by-step missions

• Acquire items and points during missions

• Presentation of target score and earned score

• Limited time offer

• More about the limit timeout step

• Game ends when additional learning is completed

0.8

3. Competition

• Character growth comparison through game results feedback page

• Game via step display window and item window

0.8

4. Confidence

• Provides missions considering progressive difficulty

• Provides additional learning about mission failure steps

0.6

5. Control

• Learner-centered game operation through mission performance

0.2

6. System feedback

• Item rewards for completing missions

• Character growth by acquiring items

• Correct and incorrect feedback

• Using the game result feedback page Self-reported written debriefing

• Individual feedback

0.8

  1. aItems added after implementation of expert group content validity