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Table 4 Pearson Correlation Coefficients among the measured variables after gamified intervention at T1 and T 2 points in the study group

From: Effect of gamified flipped classroom on improving nursing students’ skills competency and learning motivation: a randomized controlled trial

Variables

T 1

T 2

1

2

3

4

1

2

3

4

r (p)

r (p)

R (p)

r (p)

r (p)

r (p)

r (p)

r (p)

1.learning motivation

        

2.confidence

0.092 (.471)

   

0.201 (.112)

   

3.skills knowledge

0.181 (.152)

0.296 (.018)*

  

0.201 (.022)*

0.373 (.002)*

  

4.skills performance

0.188 (.137)

0.065 (.608)

0.290 (.020)*

 

0.116 (.363)

0.247 (.049)

0.409 (.001)*

 

5.IOP

0.231 (.066)

0.294 (.018)*

0.256 (.041)*

0.44 (< .001)*

0.206 (.103)

0.306 (.014)*

0.368 (.003)*

0.359 (.004)*

  1. Significant < 0.05