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Fig. 1 | BMC Nursing

Fig. 1

From: Factors affecting nursing students’ intention to use a 3D game to learn field triage skills: a structural equation modelling analysis

Fig. 1

Research model and hypotheses. H1. Nursing students’ computer self-efficacy has a positive influence on the perceived usefulness of the 3D game-based virtual world to learn field triage skills. H2. Nursing students’ computer self-efficacy has a positive influence on the perceived ease of use of the 3D game-based virtual world to learn field triage skills. H3. Nursing students’ perceived ease of use has a positive influence on the perceived usefulness of the 3D game-based virtual world to learn field triage skills. H4. Perceived usefulness has a positive influence on the behavioural intention to use the 3D game-based virtual world to learn field triage skills. H5: Perceived ease of use has a positive influence on the behavioural intention to use the 3D game-based virtual world to learn field triage skills

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